Desert Sentinel
Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Desert Hunter |
Bevorder na: | Desert Prowler |
Cost: | 35 |
LP: | 44 |
Beweging: | 6 |
EP: | 84 |
Level: | 2 |
Orde: | wettig |
ID | Desert Sentinel |
Vermoëns: | skermutselaar |
Attacks (damage - count)
sword nabygeveg | 7 - 4 lem | ||
bolas afstandgeveg | 8 - 2 impak | slows |
Weerstande
lem | 0% | steek | 0% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 0% | arcane | -10% |
Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
Berge | 3 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Dorpie | 1 | 60% | |
Flat | 1 | 40% | |
Frozen | 3 | 30% | |
Grot | 2 | 30% | |
Heuwels | 2 | 50% | |
Kasteel | 1 | 60% | |
Moeras | 2 | 30% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Unwalkable | - | 0% | |
Vlak Water | 3 | 20% | |
Woud | 2 | 50% |